![]() It takes a long time to unlock the other heroes in the game. Though I wish they’d do early access right because it’s yet another example of how not to release a title in early access… It has been in early access for a long time now, since 2014, so hopefully it’ll be added before the actual release. This is a bummer but maybe they’ll be adding this as a feature in the future. Even the private tavern needs to be connected to the server so if you don’t have any internet connection, you’re not going to be able to play. This isn’t the case anymore with the second game and I’m not sure why. Offline play was a lot of fun and split-screen allowed for some awesome times. I miss the old customization options from the first game!Īnother part of the first game that I enjoyed was that I was able to play split-screen with a friend. ![]() I miss this feature and I don’t see why they didn’t add it into the game. The first title allowed you to use RGB sliders and really get creative with the colors of your hero. It’d also make the skins that you pay for more interesting! ![]() But it would have been nice to be able to at least change the colors around of the hero. I suppose this makes sense since it’s a free-to-play title, they need to make their money somehow. You cannot pick any color combinations and you can only upgrade one piece of cosmetic on a hero without paying any real money. That has all changed with Dungeon Defenders II. In the first game you were able to pick different colors for your heroes and you were able to unlock costumes by beating certain levels and challenges. Not everything is an improvement from the first game and maybe some of these points are more opinion-based but I’ll let you be the judge of that. Normal mode provides enough challenge to keep things interesting and fun, especially when playing with others! I haven’t had to go into hard mode though quite yet. There is a hard mode but it doesn’t increase your loot or anything like that which is kind of a bummer but at least the increased challenge is there. I can’t quite recall how well the scaling worked in the first game but I know that this one is a bit more challenging.įrom harder bosses to increased levels of enemies depending on the level of your hero and other heroes from other players, there is a good challenge to be had with most levels.įor obvious reasons, the first few levels aren’t going to be extremely hard even when soloing. Scaling is important and it’s done pretty well in Dungeon Defenders II. No more sharing, everyone has their own loot! This is also true for pickups such as coins and gear. In the second one, the chests are client side meaning that everyone will have their own mana. In the first game, everyone shared the same chests so you had to make sure to keep it fair as far as getting mana from chests. Blue mana is for your heroes abilities and green mana is for your towers.īlue mana regenerates overtime and green mana you collect from chests and enemies. This wasn’t as much of the case in the first game.Ībilities and towers use separate types of mana this time around. You need to really know the angle and placement as the towers are complete game changers. This makes tower placement a lot more important than it was in the first game. That and the maps are a bit more complex as you move forward through the campaign. Maps are improved by adding in different traps that you can activate and it’s a bit easier to tell where enemies are going to be coming from and what not. The maps, how abilities/towers are built and the importance of tower placement are some of the mechanics that have been changed and, in my opinion, improved upon. They don’t seem like these big headed heroes, cartoonish heroes anymore. The characters for example are a lot “thinner” in comparison. There are plenty of changes that have been made from the original Dungeon Defenders that I’m pretty happy about!Īlthough I didn’t mind the overall art style of the original game, they have heavily improved upon the graphics and animations in this one.įrom the characters, movement, the different levels and weapon graphics – you can tell that the developers really wanted to focus on improving the look and feel from the original.
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